Rfactor 2 youtube5/1/2023 ![]() ![]() Prevent rFactor 2 Changing Rotation in Wheel Driverīy default, rFactor 2 will change the rotation value set in the Thrustmaster Control Panel whenever you load into a new car in-game. You can find the exact value for your wheel by using the WheelCheck program and running the Min Force test. These weaker wheels don't have enough fidelity to reproduce very small forces, so we raise this just a little bit. Vehicle Set tells the game to automatically set the wheel rotation based on the real life car data.įFB Minimum Torque tells the game to amplify the very weak forces to a point where it can actually be felt in the wheel. You can use the FFB Meter described below to determine if the force feedback is clipping or not. 0.8 is a good starting value, but feel free to adjust this higher or lower depending on the car and track combo. For most tracks, you should be able to run this at 0.Ĭar-Specific FFB Mult controls the overall strength of the wheel on a per-car basis. If this happens, you can raise the FFB Smoothing to alleviate the vibration (2 or 3 is usually enough). However, rough track surfaces can cause the wheel to vibrate to the point of distraction. Ideally, this is best left at 0 as it will give the most information through the wheel. This makes the settings consistent across all games and prevents confusion in the few games that use it when a FFB setting seems to have no effect.įFB Smoothing is largely dependent on the track and how you have your wheel mounted. I leave the Spring force on in the Control Panel, making the in-game settings the only factor controlling the force feedback. Most games don't use the Spring force at all (their native physics simulations do this already), so it actually doesn't matter what the value is set to in the Control Panel. Spring force constantly pulls the wheel back to the center, but, unlike Damper, it is completely controlled by the game, just like the Constant and Periodic forces. (Dampening is used on higher-end wheels to solve oscillation problems.) On lower-end wheels, there is plenty of natural dampening in the wheel mechanism itself. Settings In the Thrustmaster Control Panel:ĭamper applies a constant dampening effect (on top of any in-game settings), making the wheel feel heavy. In this guide, I will show you how to fix both of these issues as well as discuss what the few force feedback options do in the game. Second, it lacks an on-screen FFB meter to see if the forces are clipping or not. First, the game changes the driver-level wheel rotation setting, which I really don't like. There are only two real issues with rFactor 2. That is a remarkable achievement and it speaks to the quality of the simulation that this is possible. There are some small tweaks we can do to make it even better, but you could actually play just fine without touching a single setting. Right out of the box, it works without issue. Amazingly, that is not the case with rFactor 2. When using the Thrustmaster TMX and T150, most games require significant adjustments to the force feedback settings to make the games play well. You can feel everything about the track and grip level of the car in a very natural, realistic way. I had heard good things about it, but I was still shocked at how good it really was. RFactor 2 has perhaps the best force feedback system in any simulator I have played. The car is available in two classes: the Championship class with a 5 speed sequential gearbox, and the slightly lower tier National class, with two transmission choices – the 5 speed (same as in the Championship class, but with a 50 lb weight penalty) and an older, 4 speed H-shifter variant available with three different final ratios.Best rFactor 2 Wheel Settings for Thrustmaster TMX / T150 Decem| Filed under: Thrustmaster The 2016 spec USF2000 uses Van Diemen/Elan DP08 chassis and is powered by Mazda's MZR 2 liter, 4 cylinder DOHC engine with fuel-injectors, tuned by Elite Engines to 170 hp thus capable of achieving a top speed of about 150 mph. ![]() Daring overtakes and massive trail braking really show off it’s capabilities. We’ve enjoyed some very close, smile-on-your-face, wheel-to-wheel racing testing out the limits of the USF2000. While it can be tail happy at times, it remains catchable and is always rewarding to throw around. The USF2000 car, powered by Mazda, from Van Diemen is an excellent entry-level low-downforce car. The Cooper Tires USF2000 Series an accessible American open wheel series officially sanctioned by INDYCAR, is a popular proving ground for ambitious drivers wanting to progress to the next level.
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